The Dojo
Everything you collect, earn and unlock on your way through the temple.
Thirteen karate animals
Choose your fighter and give it a name. Tap a fighter, then try its moods.
Three ways to play beyond the ladder
Temple Path
A run of duels against the masters in a fixed order, with boons along the way. Complete it for the Path Walker stamp.
Daily Seed
One run per day, and everyone plays the same run. Play seven days in a row for the Seven Nights stamp.
Weekly Sensei
Beat the Weekly Sensei, earn the belt of the week. Every week the Sensei plays with a different rule.
Nine power seals
Equip up to two seals. Seals drop from the Temple Path and the Daily Seed.
- Ember SealCommon
+1 on fire cards.
- Drop SealCommon
+1 on water cards.
- Knot SealCommon
+1 on wood cards.
- HourglassCommon
+2 seconds on the clock.
- Mist SealRare
One more Peek per duel.
- Echo SealRare
One tie per duel goes to you.
- Ban SealEpic
Win a round and the master cannot play that element next round. Once per duel.
- Mirror SealEpic
Lose by 1 on the same element and it counts as a tie. Once per duel.
- Sensei SealLegendary
Same-element ties go to you.
Ten stamps
Stamps are the achievements of the temple. On iPhone they are also Game Center achievements.
- Grasshopper
Win your first duel.
- Three Elements
Win with three different elements.
- One Element
Win with three seals of the same element.
- Flawless
Win without the master taking a single card.
- Full Dojo
Win with nine cards on your shelf.
- Match Master
Win 25 duels.
- True Ninja
Earn the black belt.
- Ninja Master
Beat the Sensei.
- Path Walker
Complete the Temple Path.
- Seven Nights
Play the daily seed seven days in a row.
Belts and dans
Nine belts from white to black. After black, every 250 points is another dan. Losing never costs points, and winning streaks earn bonuses.
