All nine power seals, explained

Power seals are the collection of Three Seals. You can equip up to two at a time, and each one bends a single rule of the duel in your favour. Seals drop from the Temple Path and the Daily Seed.

Common seals

  • Ember Seal: +1 on fire cards.
  • Drop Seal: +1 on water cards.
  • Knot Seal: +1 on wood cards.
  • Hourglass: +2 seconds on the clock.

The element seals only matter in same-element clashes, where numbers decide. The Hourglass helps everywhere, and most of all against Huma and the shadow masters.

Rare seals

  • Mist Seal: one more Peek per duel.
  • Echo Seal: one tie per duel goes to you.

Epic seals

  • Ban Seal: win a round and the master cannot play that element next round. Once per duel.
  • Mirror Seal: lose by 1 on the same element and it counts as a tie. Once per duel.

The legendary seal

  • Sensei Seal: same-element ties go to you.

Choosing two

Two seals that help in the same situation are usually stronger than two that help in different ones. An element seal with the Mirror Seal makes same-element clashes very hard to lose. The Hourglass with the Mist Seal gives you time and information against fast, reading masters.

A seal does not play for you. It gives a good decision a little more room.
Play now Download on theApp Store How to play